The Secrets
of Barcino
My Journey at Appventure Games
The Secrets of Barcino
How the Experience Works
To follow the game’s route, players don’t rely on a traditional map. Instead, they navigate between locations using “magical” objects woven into the interface and story. For example, a mystical compass discovered at the first stop guides them through the narrow streets of the Gothic Quarter, blending real-world exploration with narrative immersion.
After completing the first challenge, players are introduced to a new magical item, the Compass of Neptune, which they must use to navigate between locations without a map.
Later in the game, another “magical” object challenges players to navigate under time pressure through the streets, following their position on a fictional map of Barcino aligned with modern-day Barcelona. As in a Roman-themed twist on the classic arcade game Pac-Man, players avoid guards, uncover hidden objects, and progress through locations tied to real landmarks.
By merging real-world exploration with storytelling and video game mechanics, the Gothic Quarter is transformed into a living game board—an environment where the streets of Barcelona’s old town, its history, and play converge to create an engaging and immersive experience.
Later in the game, players are introduced to another magical object, the Eye of Jupiter, which alters how they navigate between locations, adding new challenges and enhancing immersion.
My Role at Appventure Games
Post-launch Insights
Strenghts & Weaknesses
The unique concept of The Secrets of Barcino attracted attention from mainstream media in Barcelona during the first months after the release, with coverage on major outlets such as RAC1 (Catalonia’s leading radio station) and Betevé (Barcelona’s public television channel). However, despite consistently receiving positive feedback, the game only achieved modest traction.
Beyond the progress achieved in validating the overall gameplay experience, technical limitations of mobile devices at the time forced us to narrow our target audience considerably. Performance issues — particularly GPS inaccuracy and high battery consumption — meant the game was stable only on the most modern devices.
These constraints, combined with a slow activation rate due to the game being playable only on-site in Barcelona’s Gothic Quarter, which required planning, commuting, and a considerable amount of free time to play the game, narrowed down an already limited target audience, hindering rapid growth and making it difficult to gain the traction needed to scale the product and sustain Appventure Games in the short to mid term. Despite these constraints, the game remained available to the public until 2020, when it was withdrawn from the market with the onset of the COVID-19 pandemic.
The Secrets of Barcino featured on Betevé, Barcelona’s public TV.
Case Study
Location-Based Navigation Design
This case study examines the design process of a navigation system tailored for a hybrid experience, where digital interfaces intersect with real-world exploration.